The Metaverse will be the future of the Internet, that’s all. Both Facebook and Microsoft are investing heavily in this technology that will revolutionize our daily lives. But what’s the difference between the Metaverse and an online multiplayer video game?
For Mark Zuckerberg, Metaverse (the word is sometimes spelled “Metaverse”) represents the future of the internet, but above all our very large-scale social relationships. In addition, he is so convinced of this that he has renamed Facebook Meta to Facebook Meta and intends to invest $50 billion in this new model. He even plans to hire 10,000 engineers in Europe alone. What matters is a virtual space where you can connect with others, just as you would in real life.
Meta-Facebook isn’t the only one looking to invest in this new holy grail. Fortnite’s creator, Epic Games, is proud of its 350 million users and has already started operating its metaverse mutation. Microsoft Corporation would like to remind you that it is developing Mesh, an extension of Teams (collaborative communication), a professional application close to the Metaverse. Apple and Sony are no exception. It’s also true that a Bloomberg Intelligence report estimates that this market could represent $2.5 trillion by 2030.
Online video games paved the way
There is no doubt that so-called “massively multiplayer” online video games like World of Warcraft, and even so-called “persistent worlds” like EVE Online have paved the way for the metaverse. The same goes for a social relationship game like The Sims, which is also entitled to an online version.
In addition, several experiments close to the metaverse have been carried out. Back in 1997, Canal+ launched Le Deuxieme Monde, a parallel life experience in Paris reconstructed from computer-generated imagery. Back in 2003, the video game Second Life allowed some people to experiment with social interaction in a carefully crafted world. But if the venture isn’t particularly successful, it’s partly because the technology and bandwidth aren’t in place.
What video games have in common with the Metaverse
In fact, there’s a lot in common between video games on the internet and the upcoming metaverse. Avatars, the virtual characters we embody. In online video games, we can play the role of magician, knight, trader… The metaverse will allow for self-doubling experiences in our own form or in the form of characters.
An object or element has a specific value that is ready to be fetched. In online games, it can be armor or a specific horse. In the metaverse, it could be a gift, like being able to fly, or it could be an NFT art piece you get and display at home.
Complete cities, whether real (we can virtually visit NYC before going to NYC) or fictional, have places for entertainment, competitions, and more.
A house that can be decorated as you like to “receive” friends;
persist in. We can leave this world at any time. When we get back to it, it’s a parallel development.
So where is the difference? First, Metaverse will a priori have no limit on the number of participants, which in itself represents a huge technical challenge – and makes it easier to understand how much Meta-Facebook is investing in this space.
A wider panorama of events than video games
However, the metaverse differs from video games in that it includes many activities that are not necessarily fun:
Zoom work meetings;
Possibility to attend events like concerts without traveling (as Fortnite experienced);
Various types of meetings for simple relational purposes;
distance education, etc.
Working in Metaverse
For many careers, the metaverse will represent a huge opportunity to work from home. You can already play certain gamefi called “play for money” to win certain items, certain creatures or skills that can be cashed out to other players. This is already the case with Axie Infinity, whose practice is the main livelihood of many residents of the Philippines. This concept is bound to develop very strongly in Metaverse. Other lucrative activities that can be foreseen include:
- Become a fashion designer;
- virtual house architect;
- decorator;
- Creators of NFTs, unique artworks that can be exhibited at home;
- the creator of the game or application;
- Online trainer.
- When necessary, payments within Metaverse will be made using cryptocurrencies.
What equipment is suitable for the Metaverse?
In such a world, what constitutes a suitable device for everyday use remains to be determined. If gamers are willing to wear virtual reality headsets, such as those from Oculus, which was acquired by Facebook, it seems unlikely that the public will agree to use the accessories. Ready-to-use virtual reality glasses seem more feasible.
- Become a fashion designer;
- virtual house architect;
- decorator;
- Creators of NFTs, unique artworks that can be exhibited at home;
- the creator of the game or application;
- Online trainer.
- When necessary, payments within Metaverse will be made using cryptocurrencies.
What equipment is suitable for the Metaverse?
In such a world, what constitutes a suitable device for everyday use remains to be determined. If gamers are willing to wear virtual reality headsets, such as those from Oculus, which was acquired by Facebook, it seems unlikely that the public will agree to use the accessories. Ready-to-use virtual reality glasses seem more feasible.
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